GL made several attempts to play the Blackmar, but was never allowed (see also Matthew's game).
2... c6 3. e5 Bf5 4. Nf3 e6 5. Be3 Nd7 6. c4 dxc4 7. Bxc4 Nb6 8. Bb3 Nd5
































































Black's Knight is a definite asset.
9. O-O Bb4 10. a3 Ba5 11. Nbd2 Bd3 12. Re1 Nge7 13. Bc2 Bxc2 14. Qxc2 Nf5 15. b4 Bc7 16. Ne4 Nfxe3 17. fxe3 Rb8 18. Qf2 Qe7 19. Qg3 f5 20. Ned2
































































Fishing for a King's-side attack... Ivor will have none of it.
20... Rg8 21. Nc4 Kd7 22. Nd6 g5 23. e4 f4 24. Qf2 Ne3 25. Rxe3 fxe3 26. Qxe3 g4 27. Nd2
































































After the exchange sac., White's central pawn mass looks dangerous.
Rather than seeking exchanges (...Bxd6) or passive defence
(...Rg7), Ivor correctly looks for opportunities for active
play.
27... Qg5 28. Qd3 Bxd6 29. exd6 Qb5 30. Nc4 Rbf8 31. Qc3 g3 32. hxg3 Qg5 33. Ne5+ Kd8 34. b5 Qxg3 35. Qxg3 Rxg3 36. bxc6 bxc6 37. Rb1 Kc8 38. d7+ Kc7 39. Rc1 Rxa3 40. Rxc6+ Kb7 41. Rxe6 Rd8 42. d5 Re3 43. Kh2 Rxe4 44. Nf7 Ra4(...)
































































the P cost Black a rook, but simplified into a R+PP/RNP ending in
which the master could see no way forward
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