

















































































[50...h3+! would have helped! 51.Kf2 Rh1 52.Ra7 Rxh2+ 53.Ke3 g6u 54.Rxf7 Rg2 55.Rg7 Rxg3+ 56.Kf2 Kxf4 57.Rf7+ Kg4]
51.Kg1 g6 52.Rc3 hxg3 53.hxg3 Kh3 54.Kf1 Rg2 55.g4+ Rg3 56.Rc4
[56.Rc7 Rf3+ 57.Ke2 Rxf4; or
56.Rxg3+ Kxg3 57.f5 g5]
56...Kxg4 57.Ke2 f5?
[57...Rf3! 58.f5+ Rf4 PCL] 58.Rb4 Rf3?! [58...Rg2+!?] 59.Rb6 Kxf4 60.Rxg6 Rb3 [60...Rg3 61.Ra6 Kg4 62.Kf2 holds - PCL]
61.Re6 [61.Ra6= PCL] 61...Rb2+ 62.Kf1 Kf3 [DIAGRAM]


















































































63.Re1
"Draw claimed; draw agreed" says my score sheet. Thereby hangs a tale: I was the last board to finish, with two minutes to his one, and White decided I was trying to win a drawn position just on time, and claimed a draw.
I was indeed trying to win, and the clock may have helped, but White has lots of ways to lose: his last move was actually the last chance to draw!
Quite exactly why we'll see in a bit, but on the day a bit of discussion broke out amongst the audience (yertis notisnt yertis notisnt...) and we decided we'd had enough.
It's certainly true that some very similar positions are drawn, and are maybe even claimable under the "two minute" rule, but not this one! The interesting thing is, nobody there knew it well enough to carry the day, and I've had positions like this lots of times. If my opponent knew how to draw it he would never have played Re1; Capablanca won two positions similar to this where his opponent did not know the drawing technique in one year, 1931 (one against Turover). Moral: know your onions!
Another thing that decided me on having another crack at a session on Rook endings is, well, a bit of a tease:
"...the number of positions that must be known exactly is relatively small. It is only in Rook endgames that it is essential to memorise thirty or forty concrete positions; in other types of endgame there are even fewer."
Mark Dvoretsky in Dvoretsky & Yusupov, Technique for the Tournament Player
Forty sounds quite a few to me, but, OK Mark, which forty? He doesn't say! I still don't know, really, but here is my suggestion for some of them.
One way to work your way into this is to get a chessboard and a few pieces and see if you can work out some of the basic rules for yourself. You should quickly discover that, in common with many other endings, two passed Pawns pretty well always win, and so situations with a single Pawn are most critical. Also, if both Kings are distant, one Rook can't force through a Pawn against another Rook (not like Queens, for instance).
So, we quickly get to our first two critical positions out of Dvoretsky's forty, where the Kings are in range: Lucena's position and Philidor's position. Oh, and you need to know about Rook's Pawns, and checking distance.


















































































White has control of the sixth/seventh with the King and the Black King is cut off: Lucena's position is won for White is two ways...
First, White can get the Pawn to the seventh:
1...Kc7 2.Rc2+ Kb6 3.e6 Rd1 4.Ke8 Rg1 5.e7 Rf1
Now what?


















































































6.Rc4 the critical manoeuvre: 'BUILDING A
BRIDGE'
[6.Rh2 although the 'bridge' manoeuvre is always emphasised in the books, there is also a win by getting the king out on the short side, e.g. 6...Kc7 7.Rh7 Rf2 8.Rf7 Rh2 9.Rf8 Rh7 (9...Re2 10.Kf7) 10.Rf1 Rh8+ 11.Kf7 Rh7+ 12.Kf8 Rh8+ 13.Kg7 Re8 14.Kf7 This is important because the bridge-building manoeuvre may not be available]
6...Rf2 7.Kd7 Rd2+ 8.Ke6 Re2+ 9.Kd6 Re3 10.Rb4+ Ka7 [10...Ka5 11.Rb8] 11.Rb5 Rd3+ 12.Ke6 Re3+ 13.Re5 1-0


















































































Black's King holds the Queening square, and the Black Rook holds the sixth rank. This is Philidor's position, which is drawn without too much trouble by Black.
Once the White Pawn goes to the sixth, Black runs back to the first rank:
1.Kf5 Rb1 2.e6 now there is no shelter on the board from the checks
[2.Ke6 Rb6+ 3.Kd5 Rb1]
2...Rf1+ 3.Ke5 Re1+ 4.Kd6 Rd1+ 5.Kc6 Re1 1/2-1/2


















































































So, here, even with the Black King distant, White can force nothing.
Oddly, Black must not try to approach with the King because of Ra8-h8; instead the Black King sticks to g7/h7, and the Rook checks the White King when it approaches.
1.Kf3 Ra4 2.Ke3 Kh7 3.Kd3 Kg7 4.Kc3 Kh7 5.Kb3 Ra1 6.Kb4 Kg7 7.Kc5 Rc1+ 8.Kb6 Rb1+ 9.Kc6 Ra1 10.Kb7 Rb1+ 11.Kc7 Ra1 1/2-1/2

If the White King is closer than the marked area, White wins:
in the marked area, Black should draw.
Even further back, and we're into a lot of ifs and buts...


















































































You can draw without getting Philidor's position, by checking along the ranks. With a central Pawn this is just possible as long as you take the furthest possible file: here the a-file.
1...Ra8+ 2.Kd7 Ra7+ 3.Kd6 Ra6+ 4.Kd5 Ra5+ 5.Kc6 Ra6+ 6.Kb7 Re6 1/2-1/2
Checking distance is three empty files.


















































































The b-file (two empty files) fails by a whisker:
1...Rb8+ 2.Kd7 Rb7+ 3.Kd6 Rb8 4.Kc7 Ra8 5.Ra1! 1-0
It is popularly supposed that Q vs. R is difficult: it surely is difficult against an opponent who plays perfectly, like a computer (as GM Browne once discovered), but in actual play it may be easier. Black can be herded to the edge, when a Rook on the third (sixth) rank must keep out the White King. You can achieve positions like the following:


















































































The Black Rook is shut out from the third rank, and is vulnerable to forks:
[1...Rh1 2.Qc8+ Kf7 3.Qb7+;
1...Ra6 2.Qc8+;
1...Rh2 2.Qd6+]
And if 1...Rh8 2.Kg6 Rg8+ 3.Kf6 1-0


















































































A tense position: on whose side will it resolve? 5-piece Rook endings (KRP/KR) all hinge around access of the sixth and seventh ranks in front of the P by the attacking King - if it can be kept out, the defence holds, but if not...
1...Re1
[1...Rh6+ 2.e6 +-;
1...Rd1+ 2.Ke6 Kf8 (2...Kd8 3.Ra8+ Kc7 4.Ke7 Rh1 5.e6) 3.Ra8+ Kg7 4.Ke7 Rd2 5.e6 +-;
1...Rh2 2.Ra8+ Kf7 3.e6+ Kf6 4.Rf8+ Kg7 5.e7 +-]
2.Ke6 Kf8
Critical - on the other side the Black King gets in the way of checks from the Black Rook, and the White King can make a little shelter for itself behind the Pawn. When the defending king 'takes the short side' there is no refuge for the White King.
3.Ra8+ Kg7 4.Re8 [4.Kd6 Kf7 =] 4...Ra1 5.Rd8
[5.Kd7 Ra7+ 6.Kc6 Ra6+ 7.Kb7 Ra1 =]
5...Re1 6.Re8 Ra1 = the White K is in, but has no escape from the checks! 1/2-1/2 Remember this type of draw, we'll be meeting it later.


















































































Now, back in Liskeard, how do we compare? We can see that compared to the last few drawing ideas White is badly placed: the defending Rook is passive (no harassing checks) and the King threatened with mate. White must run for the short side with the King, and send the Rook away to draw:
[63.Kg1! f4 64.Re8 (64.Ra6) 64...Rb1+ 65.Kh2 Kf2 66.Ra8 f3 67.Ra2+ Ke1 68.Kg3;
Instead 63.Re1? f4! wins for Black:
A) 64.Kg1 Kg3 65.Rc1 (65.Kf1 Rh2 66.Re8 Rh1+ 67.Ke2 f3+ 68.Kd3 Rd1+ 69.Kc2 f2) 65...f3 66.Ra1 Rh2 67. Kg1 f2+;
B) 64.Ra1 64...Kg3 B1) 65.Kg1 f3 66.Rc1 (66.Kf1 Rh2) 66...Rg2+ 67.Kf1 Rh2; B2) 65.Ra8 65...Rb1+ 66.Ke2 f3+ 67.Ke3 Re1+ 68.Kd2 f2;
[63.Ke1? on the long side is an obvious no-no: 63...f4 64.Re8 Rb1+ 65.Kd2 Kf2 66.Rf8 f3 67.Kd3 Kf1 68.Ke3 Rb3+ 69.Kd2 f2 70.Rg8 Rb5]
For other positions it really depends who can get their King in first, or at all; if the side with the Pawn can keep out the defending King they can win. John Nunn has written a whole book about positions with just one Pawn on the board, so you will forgive me, I hope, if I say they are sometimes tricky. We have seen a hint of this when we looked at Rook's Pawns above. There is, however, a guiding principle:


















































































Here the Black King is cut off by three files = 3
The Pawn is on the third rank = 3
The sum is = 6
6 > 5, so it should be a win. But how? White keeps out the Black King and advances the Pawn; Black defends with harassing checks, this time from the front. The White Rook would be even better placed on f7, cutting the Black King off from the last rank and ready to intervene on the other side.
OK, how are we doing? Could you bear another Pawn on the board? Positions with a Pawn on each side may readily simplify to some fairly obvious simpler state, but not always...


















































































1... Rb2+ 2.Ka7 Rc2 3.Rh5+ Ka4 4.Kb6 Rb2+ 5.Ka6 Rc2 6.Rh4+ got the idea? we've gained another rank 6...Ka3 7.Kb6 Rb2+ 8.Ka5 Rc2 9.Rh3+ Ka2


















































































10.Rxh2 ! 10...Rxh2 11.c8Q 1-0
What about another Pawn on the same side? I claimed above that two passed Pawns on the board pretty well always win, and so they do. The exceptions, as we might expect, involve Rooks Pawns.


















































































This is an important blockade: White, oddly, can do nothing.
Consider the drawn position with just an a-Pawn above, and now add a Pawn:


















































































1...Ra5 the a-pawn is nearly there, but with a distant White King everything can (just) be held
[1...Kxg6?? 2.Rg8+]
1/2-1/2
With the Pawns further back we have another realm of headaches: White is generally better placed to manoeuvre and Black less well.


















































































This is quite different - with the other White Pawn further away from the short side there is a skewer opportunity. once you know you can steer for this one you can win from more complex positions 1.f6+ Kf7 2.Rh8 Rxa7 3.Rh7+ 1-0


















































































1.Kd1 DIAGRAM
(1) break the blockade
(2) win the f-pawn
(3) win as we know how
1...Kh7 2.Kc1 Kg7 3.Kb1 Ra3 4.Kb2 Ra4 5.Kb3 Ra1 6.Kb4 Ra2 7.Kb5 Ra1 8.Kc6 Ra5 9.Kd6 Kh7 10.Ke7 Ra6 11.Kf7 Ra4 12.Ke6


















































































this is the critical bit: zugzwang!
12...Ra5 13.Kf6 Ra1 14.Kxf5
nearly there now
14...Ra5+ 15.Ke4 Ra4+ 16.Kd3 Ra3+ 17.Kc2 Ra2+ 18.Kb3 Ra1 19.f5 1-0


















































































A relevant position has arisen. In the event Black won quickly:
53.Kh3? f4 54.Kh4 fxg3 55.Ra6+ Kf5 56.Rf6+ Ke4 57.Kh3 Rf3 58.Ra6 Rf5 0-1
But White did not pick the best defence! Let's try another:


















































































53...a4 54.Kg2 Ra1 55.Kf3 a3 56.Kg2
(56.Kf4 a2 57.Kf3 Rf1+)
56...a2 57.Kh2 Kxg5 58.Kg2 Kf6 !
(58...f4? only draws)
59.Ra5 Ke6 60.Kh2 f4 61.gxf4 f5
which we should know how to win.
(58...f4? 59.gxf4+ Kg4 60.f5 f6 61.Ra5


















































































no zugzwang is now possible with the White Pawn on the
5th)


















































































My faithful analyst Fritz successfully embarked on:
62.Kg2 Kd6 63.Kh2 Kc6 64.Kg2 Kb6 65.Ra8 Kc5 66.Ra4 Kb5 67.Ra8 Kc4 68.Kh2 Kd4 69.Ra4+ Kd3 70.Kg2 Ke3 71.Kh2 Kf3 72.Ra8 Kxf4
As you might expect, adding a Rook's Pawn to a Rook's Pawn doesn't make it much more promising.


















































































41.a6 Qa2 42.Qc4+ Qxc4 43.Rxc4 Rd1+ 44.Kg2 Ra1 45.Rc6 Kf8 46.f4 Ra3! 47.Kf1 Ra2 48.Ke1 Ke8 49.Kd1 Kd8! 50.Rg6 c5 51.Kc1
"There comes a point when you have to stop making your moves by common sense, and instead, after analysing a concrete path to a draw, you must force events." - AY


















































































51...Kc7! 52.Rxg7+ Kb6 53.Rg6+ Ka7 54.Rc6
[54.Rxh6 Rxf2]
54...Rxf2 55.Rxc5 Rxf4
[55...Kxa6 may be better, except that Black would have to keep thinking carefully how to draw with time running out.]
56.Rc6 Rg4 57.Kd2 Rg5 58.Rxh6 f4 59.Ke2


















































































"Black has absolutely no need for this Pawn, then try not to be distracted by non-essential details (like, a 'non-essential' Pawn)" - AY
Artur has confidence because he has studied this position. GM Gurevich actually managed to lose one of these in the US Championship in 1989 (and I don't think he was the first). Miles wrote it up in NIC, commenting: "This ending is of course drawn, but the defence is not easy". Dvoretsky interjects: "No, it is very easy" - if you know what to do!
60.Kxf3 Rc5 61.Rh8
(adjourned: the game could be given up here but Karpov saw no reason not to test Yusupov's technique.)
White will attack the side away from the defending King with his own King. Black cannot touch the Pawn with the King here, but will keep the Rook away from the opposing King for checking distance: here the c-file is best so it can check from the seventh rank.
The White Rook is passively placed which is the downfall of his winning hopes. Black draws just as he would without the a-Pawn on the board.
(N.B. With the White Rook active and the Black Rook passive White can and should win by getting the King in.)
61...Rg5 62.Ke4 Rc5 63.Kf4 Rc4+ 64.Ke5 Rc5+ 65.Ke6 Rg5 66.Kf7 Rc5!
[66...Rd5? lacks checking distance and loses 67.h6 Rd6 68.h7 Rd7+ 69.Ke6]
67.Rh7
[67.h6 Rc7+! (67...Rh5? 68.Kg7) 68.Kf6 Rc6+]
67...Kxa6 68.h6 Rc7+ 1/2-1/2
Now, adding a Bishop's Pawn on the same side as Rook's Pawn is a real borderline case: theoretically drawn, but quite possible to lose it if you're muddle-headed.


















































































51.Kb3 Rb4+ 52.Kc3 Kb5 53.Rb8+ Ka4 54.Rc8 Rb3+ 55.Kc2 Rb5 56.Rh8 Kb4 57.Rh1 a4 58.Kb2 a3+ 59.Ka2 Ka4 60.Rc1 Ra5 61.Rb1 c4 62.Rb8 Rc5 63.Ra8+ Kb4 64.Rxa3 c3 65.Rb3+ Kc4 66.Rb8
1/2-1/2


















































































60...Kf5 61.Rg4 Rh8+ 62.Kg3 Ra8 63.h4 Ra1
Right square, wrong moment. White gets the Rook active behind the h-Pawn and threatens to run it with the King cut off.
64.h5 Ra6 65.Rh4 Rh6 66.Rf4+ Kg5 67.Rg4+ Kf5 68.Kh4 Rh8 69.Rg5+ Kf6 70.Kg4 Kf7 71.Rf5+ Kg7 72.Kg5 Rg8 73.Rf6 Kh7+
Well, the King has made it to h7 but the Black Rook now need to be on the far rank (a1-h1). White whips the King in to win.
74.Rg6 Ra8 75.f4 Ra1 76.Re6 Rg1+ 77.Kf6 Rf1 78.f5 Rf2 79.Re5 Rh2 80.Re7+ Kh6 81.Re8 Kh7 82.Ke6 Re2+ 83.Kf7 Ra2 84.f6 Ra6 85.Ke7 Ra7+ 86.Kf8 Ra6 87.f7 Ra7 88.Rc8 Ra1 89.Ke7 1-0


















































































58...Rg1 59.Kf3 Ra1 60.Rg4 Ra3+ 61.Kg2 Rb3 62.f3 Rb2+
63.Kg3 Rb1 64.h4 Rg1+ 65.Kh3 Rb1 66.Kg2 Rb2+ 67.Kg3 Rb1 68.h5 Rb6
69.Rh4 Rh6 70.Ra4 Rb6 71.Ra5+ Kf6 72.Kg4 Rb1 73.Ra6+ Kg7 74.f4 Rg1+
75.Kf5 Rh1 76.h6+ Kh7 77.Re6 Rb1 78.Ke5 Rb5+ 79.Ke4 Rb1 80.f5 Rb2
81.Kf4 Rg2 82.Ke5 Ra2 83.Rb6 Ra1 84.Kf4 Rg1


















































































Black is in a good defensive position.
85.Ra6 Rg2 86.Rc6 Rg1 87.Rd6 Rg2 88.Ra6 Rg1 89.Re6 Rg2 90.Ke5 Ra2 91.Kd6 Ra5 92.f6 Kg6 93.Re8


















































































And now a cute finish to draw.
93...Ra6+ 94.Ke7 Rxf6 95.Rg8+ Kh7 96.Rg7+ Kh8 97.Kxf6 stalemate
1/2-1/2


















































































It's all in the details. White swaps Queens when he can keep his
Rook active. 49.Qd4 Qxd4 50.Rxd4 Kg7 51.a5 Ra6
52.Rd5


















































































52...Rf6 53.Rd4 Ra6 54.Ra4!


















































































That's the one. Now White wants his King in. 54...Kf6
55.Kf3 Ke5 56.Ke3 h5 57.Kd3 Kd5 58.Kc3 Kc5 59.Ra2! (pass:
Black decides to put the King on guard duty)
59...Kb5
[59...Ra7 60.a6 Kb6 61.Kb4]
60.Kb3 Kc5
[60...Rxa5 61.Rxa5+ Kxa5 62.Kc4]
61.Kc3 Kb5 62.Kd4! Rd6+ 63.Ke5 Re6+ 64.Kf4 Ka6 65.Kg5! Re5+ 66.Kh6 Rf5 67.f4
[67.Kg7 Rf3 White triangulates. 68.Kg8 Rf6 69.Kf8 Rf3 70.Kg7 Rf5 71.f4!]
67...Rc5! 68.Ra3 Rc7 69.Kg7 Rd7 70.f5! gxf5 71.Kh6 f4! Black's doing his considerable best. 72.gxf4 Rd5 73.Kg7 Rf5 74.Ra4 Kb5 75.Re4! Ka6 76.Kh6 Rxa5 77.Re5 Ra1 78.Kxh5 Rg1 79.Rg5 Rh1 80.Rf5 Kb6 81.Rxf7 Kc6 82.Re7! 1-0


















































































I tried to think of something after
[18...Nc6 I became suspicioous of the endgame after 19.c4 d4 20.Nc5 b6 21.Nd3 Vaganian, a specialist in the French Defence, assessed this position as highly unfavourable to Black.]
19.Nc5 Rxe1+ 20.Rxe1 Another intriguing idea immediately occurred to me: 20...Rc8!
[20...Ng6 21.Nxb7 Rb8 22.Nc5 Rxb2 23.Re8+ Nf8 looks very dubious 24.g3 f6 25.Nd7 Kf7 26.Rxf8+ Ke7 27.Rb8]
21.Rxe7 Kf8 An eye for combinations is sometime essential even in 'boring' endgames! 22.Rxb7
[22.Re2 Rxc5=]
22...Rxc5 23.c3 d4 24.Kf1
[24.Rb3?? d3 25.Kf1 Re5]
24...dxc3 25.bxc3 Rxc3 26.Rxa7 Rc2


















































































I knew for certain that this was a draw, and a fairly simple one at
that, and so went for my combination without hesitation.
27.g3 g6 28.Kg2 Kg7 29.Kf3 h5 30.h4 Kf6 31.Ke3 Rc3+ 32.Ke4
Rc2 33.f3 Re2+ 34.Kf4 Rb2 35.Ra6+ Kg7 36.Ra3 Kf6 37.Ra6+ Kg7 38.Ra4
Kf6
[38...Rf2!?]
39.g4 hxg4 40.fxg4 Rf2+ 41.Kg3 Rc2 42.Rf4+
[42.g5+ Ke5]
42...Ke6 43.a4
[43.Rf2 Rc3+ 44.Kf4 f6]
43...f5 44.gxf5+ gxf5 45.Rf2 Rc4 46.Ra2 Rc3+ 47.Kf4 Rc4+ 48.Kg3
[48.Kg5 Rg4+ 49.Kh5 Kf6 50.a5?? Rg8]
48...Rc3+ 49.Kg2 Rc4 50.h5 Rh4 1/2-1/2
[21.Bxb3 Bxf2+ 22.Kh1 Bxg3]
21...Nbc5 22.h3 Qg6 23.Nxe4 Rxd1+ 24.Rxd1 Bxe4 25.Bxe4 Nxe4 26.Qd4 h6 27.Qxb4 Nf6 28.Qb7 Qe4 29.Qxe4 Nxe4 30.b4 Nc3 31.Rd3
[31.Ra1 Rb8 32.Ra3 Nd5]
31...Nxa4 32.Ra3 Nb6 33.Ne5 Kf8 34.Nd3 Nd5 35.Ra4 Rb8 36.Rxa6 Nxb4 37.Nxb4 Rxb4


















































































Capa's play in this ending was so strong and convincing it took
people a while to realise that this type of ending is probably a
draw in theory
38.Ra7 h5 39.g3 h4 40.gxh4 ?
[40.g4]
40...Rxh4 41.Kg2 e5 42.Kg3 Rd4 43.Ra5
[43.h4]
43...f6 44.Ra7 Kg8 45.Rb7 Kh7 46.Ra7 Kg6 47.Re7 Rd3+
[47...Rd3+ idea 48.Kh4 Rf3]
48.Kg2
[48.f3 Kf5 49.Rxg7 e4 50.h4 Rxf3+;
48.Kg4 f5+ 49.Kh4 Kf6 50.Ra7 g5+ 51.Kh5 Rxh3#]
48...Rd5 49.Kg3 f5 50.Ra7 Rd3+ 51.Kg2 e4 52.Ra4 Kg5 53.Ra5 g6 54.Rb5 Kf4 55.Ra5 Rd2 56.Ra4 Kg5
[56...g5 the game from Chernev gives this move as the game continuation, and then... 57.Rb4 Ke5 58.Rb5+ Rd5 59.Rb8 f4 60.Rg8]
57.Kg1 Kf4 58.Kg2 g5 59.Rb4 Ke5 60.Rb5+ Rd5 61.Rb8 f4 62.Rg8


















































































this is the same position as in Chernev 's book
62...Kd4
[62...Rd2 this also looks good: 63.Rxg5+ Kf6 64.Rg4 Kf5 65.Kf1 f3 66.Ke1 Re2+ 67.Kf1 Ra2 68.Ke1 Ra1+ 69.Kd2 Rf1 70.Ke3 Re1+ 71.Kd4 Re2 72.Rg8 Rd2+ 73.Ke3 Rd3#]
63.Kf1 Kd3 64.Ra8 e3 65.Ra3+ Ke4 66.fxe3 f3
[66...fxe3 this looks good, but fails: 67.Ra8 Rf5+ 68.Ke2 Rf2+ 69.Ke1 Kf3 70.Rf8+ Kg3 71.Re8 Rf3 72.Ke2]
67.Kg1
[67.Kf2 Rd2+ 68.Kg3 Rg2#]
67...Rd3
[67...Rd3 IDEA 68.Rxd3 Kxd3 69.Kf2 Ke4 70.Kf1 Kxe3 71.Kg1 Ke2]
68.Ra8
[68.Ra5 Kxe3 69.Re5+ Kf4 70.Ra5 g4 71.Ra4+ Ke3 72.Ra1 g3]
68...Kxe3 69.Re8+ Kf4 70.Rg8 Rd1+ 71.Kf2 Rd2+ 72.Kf1
[72.Kg1 g4 73.Rxg4+ Ke3 74.Rg8 having been lured to g4 there is no check for the rook on the e-file 74...Rd1+ 75.Kh2 f2 76.Re8+ Kd2 77.Rd8+ Kc2 78.Rxd1 else the Black K will run up the Q-side at the checking White rook 78...Kxd1 79.Kg2 Ke2]
72...Rh2 73.Kg1 Rxh3 74.Rg7 g4 75.Rg8 Kg3 ...and White resigned. So impressive was Capa's play that for years books suggested that this ending R+4P v. R+3P was a win, even with all the pawns on the same side of the board. Now, improvements for Duras are known.
[75...Kg3 76.Rf8 f2+ 77.Rxf2 Rh1+ 78.Kxh1 Kxf2 79.Kh2 g3+]