It won't have escaped people's notice that I haven't been doing as much to these pages over the last few years -- pressure of work and other projects have taken precedence, I'm afraid. Also, the club dropped the coaching sessions for a while, so I was not forced to write an article every fortnight or so.
That doesn't mean I don't have any more ideas about what to go here, I just lack the time to work things up into proper articles or handouts. So, I've set up this online notebook to record less developed thoughts and will add to it from time to time, perhaps including some e-mail exchanges, and also recording any other activity related to coaching in the club.
E-mails to the usual address, but now you can comment directly on this page. I plan to extend some sort of comments system to the rest of the site.-- DrDave, the one-eyed man in a country of the partially sighted... May 2006
Ish has been kind enough to give me his copy of Igor Khmelnizky's Chess Exam and Training Guide.
You remember me banging on a couple of years ago about knowing your
chess profile, having an idea of what your strengths and weaknesses
are? Well, this book does what I was telling you to do: it gives
you a rating for a set of diverse features. So, if your study of
your own games gives you no clues, or you'd like a second opinion, I
think you can't do better than this book.

"Sight is what you see with your eyes,
Vision is what you see with your mind." http://lessons.chessvision.net/
There is a gap between what is under your nose and what you actually
notice. It's the gap between what is obvious once your opponent lands
a punch and what you did failed to see beforehand...
Chess uses a big board and it's hard to see how things join up sometimes. How can we see things coming before the accident happens? Can we somehow look ahead better? This is sometimes called sight of the board, or chess visualisation, or chess vision... Shall we call it boardsight, rather than eyesight?
I was putting together a set of mixed exercises (below), and came across
several exercises for developing your boardsight... Here's a
selection.
| There's a great free online
exercise from the Chess
Drum |
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| Chessboard tasks (Martin Gardner) | |||
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| Knight Dance | |||
| The famous Czech IQ test: |
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| Visit in turn the squares a1, b1, c1...h1, then h2-a2, a3-h3, etc. WITHOUT ever moving to a square occupied or attacked by a Black Pawn. Not too difficult, but can you beat 5 minutes against the clock? | |||
| Blindfold chess | |||
| Play
chess without the pieces,
calling moves out to each other. If you play an illegal move, you
lose! You need a referee for this, who does have the
pieces! (There's software too.) Or try it when only one player
plays blindfold… |
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| Commercial: |
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| Chess Eye | |||
| A demo offline/online chess visualisation trainer | |||
| Chess Vision trainer | |||
| You play against the computer on the screen, but the board shows the position two ply behind... If you can manage that, it will hide one quarter of the board! | |||
| Professor Chess (Jim Mitch) |
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Jim offers a sample homework set, with questions like: In this position:
Count again, picturing the board two moves hence! What's the fastest way for a [Knight] to move from [a7] to [a6]? Which squares are attacked by both [Qd3] and [Nd2]? |
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| Alex Bartashnikov's chess software | |||
| A
superb suite that includes
some try-before-you-buy visualisation
training (including blindfold chess). Excellent for youngsters! |
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| Detective Chess
(Gerry Quinn) |
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are White pieces KQRBN at
b7,c3,d4,g8 and g5. The squares a4 and e1 are attacked once each, the square g1 is attacked twice, and the square g7 three times. Where is each White piece? |
I dunno about playing blindfold or with a partly hidden board: I
find playing blindfold a zillion times easier if I have an empty board
to look at, and you will never be without a board during a game.
Maybe the simplest idea is: load up a complete game from a database,
or open a book of chess games, pick
a position half-way through, then imagine the position two moves hence,
and count all the possible White checks and captures for each side.
Then make the two moves, and check to see if you were right. Slap
yourself once for every one you missed. Then pick more
complicated positions. Then look further ahead. Then slap
harder.
Here is a set of cards that you can have up your sleeve while running a junior chess club. Sometimes you have a spare player -- and sometimes players get a bit bored playing the same old faces each week – so here are some ways to mix things up.
| There are four sorts of card: | |||
| BOARDSIGHT | |||
| Chess uses a big board and it's hard to see how things join up – these tasks will help you get your eye in | |||
| EXERCISES | |||
| Practice for a chess skill | |||
| GAMES |
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| A variation of chess – maybe one that will help you practise an important chess skill | |||
| ENDGAME | |||
| Target practice for finishing off a game |
Draw a card for everyone to have a go at when they arrive, or draw one later for one or two players who are at a loose end. The number of possible ideas is enormous, but these have been tried and tested.
I've left out perhaps some of the better-known ideas, like blitz chess, doing tactics puzzles, and crazy lightning. In the unlikely event that you haven't heard of these, you will find them on the Internet.
I don't think any of these ideas are completely original, but I don't know where they all came from. Credits are due to Gerry Quinn (Detective chess), Jeff Coakley (Winning Chess Exercises) Steven Addison (100 other games to play on a chessboard) David Pritchard (The Encyclopedia of Chess Variants), Raymond Smullyan (The Chess Mysteries of Sherlock Holmes) and Martin Gardner (Mathematical Carnival).
![[Sample page]](../x/52diversions1.jpg)
Suggestions and comments welcome – then soon there might be another set.
P.S. Print them on card or onto labels; A6 labels can be stuck to the A5 playing cards made by Stratus.
""
[DOWNLOAD BOOK] [DOWNLOAD PGN]
Here is a collection of very short games organised by tactical
theme. The main aim is to give you a quick run-through the basic
tactical ideas in genuine positions. One advantage of using short
games is that you can set the positions up on a board very quickly and
accurately. You can of course just use the diagrams as test
positions. If you have a database that you can use with a group,
you might like the PGN regardless.
Anyone could have done this, and maybe you would have done it better, but you might find it useful that it has been done by someone else.
Nearly all the games start 1.e4 e5 2.Nf3, which I hope means they will connect with, and reinforce, good opening principles for learner players, and show poor play punished. There is an opening index by ECO code so you can run through several tactical ideas associated with one opening or even one variation.

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I've re-worked this page to use palview, which I think is wonderful; had I been starting from scratch now, I'd use it for everything.
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