Exeter Chess Club: Rules for attack
Steinitz' rules of attack (from Kotov/Chernev)
- In chess, only the attacker wins. Defenders win only when the
attacker makes a mistake, OR if the attacker had no right to attack
in the first place. Even then, the defender must become the
attacker to win.
- The right to attack belongs only to that side which has the
better position - a positional advantage of some sort.
- If you have the advantage, you have not only a right to attack,
but also a duty to attack, otherwise there is the risk of losing
the advantage.
- The attack is to be directed against the weakest spot in the
opposing position.
- The defending side must be prepared to defend and make
concessions, or take a risk and try a counter-attack.
- An attack undertaken without sufficient positional basis must
be repelled with best play, and will lead to a disadvantage for the
prospective attacker.
Vukovic's Guidelines for attack
- If you attack the king, make sure that either your opponent
cannot counterattack, or at least that your attack is more quick or
more dangerous.
- So, you must look at the whole board, and the chances for both
sides, when deciding whether to attack or not.
- Security in the centre lends support to a wing attack. A
central pawn blockade prevents or limits counter-attacks, and makes
a pawn attack easier.
- This is particularly true of attacks with pawns, which must
creep forward more slowly than other pieces. If you can make an
attack with pieces alone, leave your pawns at home.
- If you already have a pawn advanced, e.g. to f5, which may
block your bishop on the diagonal b1-h7, then you might be better
off going for a pawn storm by advancing the g-pawn.
- As a rule, it is difficult to break through with pawns against
the unweakened castled king's position. This is because the pawn
wave can be blockaded.
- So, it is usually important to weaken the castled position
first (e.g. by ganging up on h7 you might force ...g6 or
...h6).
- Pawns don't half get in the way of rooks. If you cannot open a
file, you can often get your rooks into action in front of your
pawns, for example, by playing them to the third rank.
- Pawn advances loosen your position, and may be a disadvantage
in the ending.
- Although you must be careful before starting an attack, once
you have started you must go in as hard and fast as you can. This
is even more important if you realise you shouldn't have started
the attack quite yet - if you try to back out you will only make
things worse.
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Dr. Dave