The Giuoco Piano and Evans' Gambit
An Exeter Junior Chess Club booklet
Edition 3.18, April, 96
Bibliography:
Kasparov/Keene, Batsford Chess Openings
Levy/Keene, An Opening Repertoire for the Attacking Club Player
Walker, Chess Openings for Juniors
Various magazines and other books
Introduction
This is an updated and expanded version of a booklet first written in 1994. The major change is the conversion of the `example games' section to a much larger `ideas and traps' section.The trouble with the Giuoco Piano (is the Giuoco Pianissimo)
The name Giuoco Piano means 'quiet game', but it is not really quiet. When it got its name, people were still playing the bloodthirsty variations of the King's Gambit like the Muzio Gambit (1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O gxf3 6. Qxf3). Compared to that, I suppose the Giuoco Piano is quiet! But there is a variation to be avoided, which is the Giuoco Pianissimo. That means 'very quiet game'.
It looks like this:
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. Nc3 Nf6 5. d3 d6
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Why does this go wrong? Well, you should know that Plan A in the opening (for White and Black) is to play e4 and d4. If you both play sensibly 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 White cannot play d4, so you both continue sensibly 4. Nc3 Nf6 5. d3 d6. Which is where we came in. If you really want to play like this, see the last section, but I don't think it's a good way to play.
Knowing this can happen, you need to know the two great ways to avoid it, which lead to open exciting games:
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This is the main line of the Giuoco Piano. The idea is to play c3, d4 and only after ...exd4,cxd4 do you play Nc3. You then have your old-fashioned centre and good prospects of a quick attack down the centre or on the K-side. I often call this Plan A.
Black can use the temporary weakness of e4 to play 4...Nf6 when it is difficult to stop Black upsetting your plan a little.
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This is the Evans' Gambit, the "gift of the gods to a languishing chess world". After 4...Bxb4, 5. c3 Bc5 6. d4 you have gained a move on Plan A, although you are a Pawn down. The Evans' is more dangerous than the Giuoco Piano - for both sides!
Enterprising chess players still occasionally trot this one out at master level: Bobby Fischer and John Nunn have played it with success.
So, let's have a look at some ideas in these more exciting lines. I'll show you
1. first, the basic ideas
2. secondly, some important traps
3. lastly, some variations
You should read and play over the examples with a board, and do them in the order above: (1) ideas, (2) traps, and only then (3) variations. This is how to study any opening.
Basic ideas in the Italian Game
I've described some of them above.bring your Bishop onto the a2-g8 diagonal, eyeing up the tender f7 point
play c2-c3 and d2-d4 to take over the centre
develop your other pieces rapidly, bring your King's Rook to e1. If you have a lead in development, break open lines to get at the Black position
keep the opponent's pieces from settling with central pawn stabs. Usually we say, don't make time-wasting pawn moves, like h2-h3. But if you play e4-e5 attacking a Knight on f6, the Knight has to move, and so you haven't given Black a chance to catch up in development, and you may have dislodged an important defender. It's odd that, because Pawns are worth the least, nothing can resist their attacks!
try and catch the opponent's King in the middle, or, if it escapes by castling, attack on the King's-side.. Usually, only the Evans' Gambit and Moller Attack in the Giuoco Piano are fast enough to catch the King in the middle.
if your attack doesn't come about, fast development and siezing the central files may give you an advantage in the endgame
Because the basic layout is similar for both sides, some of these ideas also apply to playing Black: in addition Black should strive for:
rapid development
castle into safety
counter with ...d5
play for counterattack on the King's-side or an endgame advantage First, I'll show you an example game which includes the ideas I have listed above.
All the basic ideas: White,R - Al Marif,S [C51 Evans' Gambit] (London LB), 1990
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Bc5 6. O-O!? d6 7. d4 exd4 8. cxd4
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8...Bb6 9. Re1
The Rook comes to e1, gving the King a Hard Stare.
9...Bg4
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10. Bb2 Qf6 11. e5 dxe5 12. dxe5
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12... Qf4 13. e6 Bxf3
Black hopes to gain time by taking a piece with an attack on the Queen.
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Not a bit of it! - Check stops everything. In fact White never moves the Queen or takes the Bishop!
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14... Kf8 15. fxg8=Q+ Rxg8 16. Ba3+ Ne7 17. Bxe7+
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An exciting game! Let's have a look at each of these ideas again in actual play, and how to play when you are Black.
Ideas mainly for White
Develop rapidly and take over the centre
You should know this idea already. Get your pieces out and fighting - if they are on the back rank you might as well not have them! And of course, they are most effective in the centre.The way to take over the centre is with your e- and d-pawns. These pawns can make little steps down the middle towards the Black King, and on the way stamp on the toes of the Black pieces to make them jump out of the way!
The raid with central pawns: Boleslavsky - Scitov [C54 Giuoco Piano] (Moscow) 1933
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb6
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7. e5 Stamp!
7...Ng4 8. h3 Stamp!
8...Nh6 9. d5 Stamp!
9...Ne7 10. d6 Stamp!
10...Ng6
The Pawns have marched forward, causing the Black pieces to scatter. Time to develop a piece...
11. Bg5 f6
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White can win a piece, but:
13. Qe2+ Kf8 14. Bxh6# 1-0
Isn't that better than the Giuoco Pianissimo?
The raid with central pawns: Morphy,Paul - Laroche,H [Evans' Gambit, C52] Paris, 1859
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 Nf6
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7. dxe5 Ng4 8. Bg5 f6 9. exf6 Nxf6 10. e5
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10... h6 11. exf6 hxg5 12. fxg7 Qe7+ 13. Qe2 1-0
The raid with central pawns: Morphy,Paul(bl_sim) - Cunningham [Giuoco Piano, C54] London, 1859
1. e4 e5 2. Bc4 Bc5 3. c3 Nc6 4. Nf3 Nf6 5. d4 exd4 6. e5 Qe7 7. O-O Ng8 8. cxd4 Bb6 9. d5
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9... Qc5 10. Na3 Nd4 11. Be3 Nxf3+ 12. Qxf3 Qf8 13. Bxb6 axb6 14. Nb5 Kd8 15. Rac1
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15... d6 16. exd6 cxd6 17. Qe3 Ra6 18. Nc7 Qe7
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19. Ne6+! fxe6 20. Bxa6 Bd7 21. Bb5 Ke8 22. dxe6 Nf6 23. Rc8+ 1-0
Central advantage: Bastian,Herbert - Eng,Holger (10) [Giuoco Piano, C54] Bad Neuenahr ch-DE, 1984
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Bd2 Bxd2+ 8. Nbxd2 d5 9. exd5 Nxd5 10. Qb3 Nce7 11. O-O O-O 12. Rfe1
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12... Nb6 13. Bd3 Bf5 14. Rxe7 Bxd3 15. Rae1 Bg6 16. Nh4 Nc8
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17. Nxg6 hxg6 18. R7e5 Qxd4 19. Nf3 Qd7 20. Ng5 Nd6
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21. Qb4 f6 22. Re7 Qb5 23. Rxg7+ Kxg7 24. Re7+ Rf7 25. Rxf7+ Nxf7 26. Ne6+ 1-0
Catch the Black King in the middle
As I said, this is mostly an idea for the Evans' Gambit. White's pieces charge out before Black can play ...Nf6 and ...O-O, and before the defence can get organised.The King caught in the middle (and Central advantage): Morphy - Hampton, H [Evans' Gambit, C52] (London) 1858
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Bc5 6. O-O d6 7. d4 exd4 8. cxd4 Bb6 9. Nc3
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9... Nf6 10. e5 dxe5 11. Ba3
Stops the Black King castling.
11...Bg4 12. Qb3 Bh5 13. dxe5 Ng4 14. Rad1 Qc8
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15. e6 f6 16. Qb5 Bg6 17. Bd5 1-0
King caught in the middle: Fischer - Fine RH [Evans' Gambit, C52] (New York) 1963
This game was played as a 'friendly' game at Fine's house.1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 exd4 7. O-O dxc3
"A little too greedy", said Modern Chess Openings, and Fischer agreed.
8. Qb3 Qe7 9. Nxc3
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9... Nf6 10. Nd5 Nxd5 11. exd5 Ne5 12. Nxe5 Qxe5 13. Bb2 Qg5
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14. h4 Qxh4 15. Bxg7 Rg8 16. Rfe1+ Kd8 17. Qg3
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Another, conclusive deflection. The Black Queen cannot defend the f6 square, so if 17...Qg3 18. Bf6 mate.
King caught in the middle:
Anderssen,Adolf - Dufresne,J
[Evans' Gambit, C52] Berlin 'Evergreen', 1852
This is a very famous game, published in newspapers all over the
world at the time.
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 exd4 7. O-O d3 8. Qb3 Qf6 9. e5 Qg6 10. Re1 Nge7 11. Ba3 b5 12. Qxb5 Rb8 13. Qa4 Bb6 14. Nbd2 Bb7 15. Ne4 Qf5 16. Bxd3 Qh5 17. Nf6+ gxf6 18. exf6 Rg8
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19. Rad1 Qxf3 20. Rxe7+ Nxe7 21. Qxd7+ Kxd7 22. Bf5+ Ke8 23. Bd7+ Kf8 24. Bxe7# 1-0
King caught in the middle: Romero Holmes,Alfonse - Estremera Panos,Serg [Giuoco Piano, C54] Leon, 1989
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. b4
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6... Bb6 7. e5 d5 8. exf6 dxc4 9. b5 Na5
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10. Qe2+ Be6 11. fxg7 Rg8 12. Nxd4 Bxd4 13. cxd4 Qxd4 14. Bb2
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14... Qd3 15. Bf6 Qg6 16. Qf3 Rxg7 17. Nd2
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17... Qxg2 18. Qa3 1-0
The King's-side attack.
Of course, if Black is not greedy you may see the Black King flee to the King's-side. But all the things that make the attack on the uncastled King work - better development, central control and open lines - also make a King's-side attack work!
King's-side attack: Morphy,Paul -
Amateur [Giuoco Piano,
C51] London, 1858
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Bc5 6. d4
exd4 7. cxd4 Bb6 8. Bg5 Nge7 9. Nc3 O-O 10. d5 Na5
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11. d6 cxd6 12. Nd5 Nac6 13. Nxe7+ Nxe7 14. Qxd6 Re8 15. Rc1 Ba5+
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16. Kf1 Kf8 17. Qf4 d5 18. Bb5 Bd7 19. Ne5
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19... Bxb5+ 20. Kg1 f5 21. exf5 Qb6 22. f6 Ng8 23. f7 Rec8 24. fxg8=Q+ Kxg8 25. Qf7+
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25... Kh8 26. Rxc8+ Rxc8 27. Qxd5 h6 28. Nf7+ Kh7 29. Qf5+ Qg6 30. Qxc8 Qb1+ 31. Qc1 Qf5 32. Be3 Qxf7 33. Qb1+ 1-0
Littlewood - Paish (Blindfold)1993
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4
Bb4+ 7. Bd2 Bxd2+ 8. Nbxd2 d5 9. exd5 Nxd5 10. Qb3! Nce7 11. O-O
O-O
12. Rfe1 c6 13. a4
Fritz knows about several alternatives here: h6, Qb6,Qb7, Rb8, b6 and so on. Littlewood's opponent found a new one, but the decentralising ...Qa5 does little towards getting Black's position sorted.
13... Qa5 14. Ne4 Rd8 15. Ne5 Nf5 16. Qd3 Be6 17. Ng5 g6 18. Qh3 Nd6 19. Qxh7+
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19... Kf8 20. Nxe6+ fxe6 21. Bxd5 and Nxg6+ 1-0
This was one of eight games played blindfold by Paul - that is, he played by calling out moves to eight opponents, each of whom had a board!
King's-side attack: Euwe,Max - O'Hanlon,John [Giuoco Piano, C54] Hastings, 1919
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5 Bf6 10. Re1 Ne7 11. Rxe4 d6 12. Bg5 Bxg5 13. Nxg5 O-O
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14. Nxh7! Kxh7 15. Rh4+ Kg8 16. Qh5 f5 17. Re1 Ng6 18. Rh3 f4 19. Re6 Rf6
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20. Qh7+ Kf8 21. Qh8+ Nxh8 22. Rxh8+ Kf7 23. Rxd8 c6 24. Ree8 Bd7 25. dxc6+ Be6 26. Bxe6+ Rxe6 27. Rxa8 Rxe8 28. Rxe8 Kxe8 29. cxb7 1-0
The Fried Liver raid: Morphy,Paul(bl_sim) - Forde,A [Evans' Gambit, C52] New Orleans, 1858
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. O-O Nge7 7. Ng5 d5 8. exd5 Nxd5
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9. Nxf7 Kxf7 10. Qf3+ Ke6 11. Ba3 Bb6 12. Re1 Na5
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13. Rxe5+! Kxe5 14. d4+ Ke6 15. g4 g6 16. Qe4+ Kf7 17. Bxd5+ Kg7 18. Be7 Re8 19. Qe5+ Kh6 20. g5+ Kh5 21. Bf3+ Bg4 22. Qg3 Qd7 23. Qh3# 1-0
This too was one of a number of games played by Morphy without sight of the board.
The Queen's-side attack.
Black's Queen's-side may be late coming out, and may be a target for a direct attack by e.g. Qd1-b3xb7. But if the Black King cannot feel entirely safe on the King's-side, and not at all in the centre, perhaps your opponent will castle Queen's-side? This is usually easier to attack than the King's-side, because you won't mind moving your Queen's-side Pawns forward!
Move to the Queen's-side: Szecsi -
Szarka [Giuoco Piano,
C54] cr, 1987
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4
Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5 Bf6 10. Re1 Ne7 11. Rxe4 d6 12.
Bg5 Bxg5 13. Nxg5 h6 14. Qe2 hxg5 15. Re1 Be6 16. dxe6 f6 17. Re3
c6 18. Rh3 Rxh3 19. gxh3 g6 20. b4
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20... Qb6 21. Qb2 O-O-O
Told you!
22. b5 Rf8 23. a4 Qa5 24. Rc1 Qxa4 25. bxc6 b6 26. Bb5 Qe4 27. c7 Kb7 28. Qa3 a5 29. Qxd6
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1-0
Ideas for Black
Of course, you need to know how to play the Black side of the Italian Game.Hit back with ...d5
This is the most important idea. Black's problems in the games we have looked at stem from (a) poor development, (b) poor control over the centre.The ...d5 break is crucial, releasing the Bc8 and getting a share of the centre (or at least breaking up White's pawns). This goes some way to solving both problems. If you can play ...d5 as Black without immediate disaster you usually get an even game at least.
Black hits back with ...d5: Marache,N - Morphy,Paul [Evans' Gambit, C52] New York, 1857
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 exd4 7. e5
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7... d5 8. exd6 Qxd6 9. O-O Nge7 10. Ng5 O-O 11. Bd3
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11... Bf5 12. Bxf5 Nxf5 13. Ba3 Qg6 14. Bxf8 Qxg5 15. Ba3 dxc3 16. Bc1 Qg6 17. Bf4 Rd8 18. Qc2 Ncd4 19. Qe4
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A neat finish: Black attacks the White Queen (twice) and threatens mate by ...Nde2#.
Black hits back with ...d5: Treiber,Timo - Kurz,Ralf (07) [Giuoco Piano, C54] Baden Baden, 1990
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5 Bf6 10. dxc6 bxc6 11. Re1
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11... O-O 12. Rxe4
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...And the ...d5 blow recovers the piece.
13. Rf4 dxc4 14. Qa4 c3 15. bxc3 Bxc3 16. Rb1 Qd3
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17. Rbb4
[17. Qb3 Rb8 18. Rd4 Rxb3 19. Rxd3 Rxb1]
17... Ba6 18. Rbc4 Bxc4 19. Rxc4 Rab8 0-1
Catch the White King in the middle
If you are developing as fast as you can, and White isn't, you may find that you are ahead in development. In this case you have every right to attack the White King, and if this is still in the middle, so much the better!Black catches the King in the middle: Noa,Josef - Kopylov [Evans' Gambit, C52] Leningrad, 1937
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 d6 7. Bg5 Nf6 8. Qa4 exd4 9. Nxd4 Bb6 10. Bb5 O-O 11. Nxc6 bxc6 12. Bxc6
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12... Bxf2+ 13. Ke2
[13. Kxf2 Ng4+ 14. Kf1 Qxg5 15. Bxa8 Qc1+ 16. Ke2 Qxh1]
13... Rb8 14. Rf1 Rb2+ 15. Nd2
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15... Nxe4! 16. Qxe4 Qxg5 17. Kxf2 Bf5 18. Qf3 Bg4 19. Qe4 d5 0-1
Counterattack on the White King's-side
Similarly, if you are ahead in development or have some other advantage, you can (and should!) think about a King's-side attack.Black's King's-side counterattack: Mongredien,A - Morphy,Paul (07) [Evans' Gambit, C52] Paris m, 1859
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. O-O Nf6 7. d4 O-O
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8. d5 Ne7 9. Qd3 d6 10. h3 Ng6 11. Nh2 Nh5 12. Bb3 Ngf4 13. Bxf4 Nxf4 14. Qf3 f5
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15. exf5 Bxf5 16. g4 Bd3 17. Qe3 Bb6 18. Qd2 Qh4 0-1
Black's King's-side counterattack: Saint Amant - Morphy,Paul [Giuoco Piano, C54] Paris, 1858
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Bd2 Bxd2+ 8. Nbxd2 d5 9. exd5 Nxd5 10. O-O O-O
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11. h3 Nf4 12. Kh2 Nxd4 13. Nxd4 Qxd4 14. Qc2 Qd6
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15. Kh1 Qh6 16. Qc3 Bf5 17. Kh2 Rad8 18. Rad1
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18... Bxh3 19. gxh3 Rd3 20. Qxd3 Nxd3 21. Bxd3 Qd6+ 22. f4 Qxd3 0-1
Black's chances in the endgame
It is actually quite difficult to take over the attack and mate White. This is nearly always true if the Queens are exchanged. But very often, once White's initiative blows itself out, you may be left with better placed pieces. Then there may be open lines that you can use to attack White Pawns. White may have given up a pawn for the attack, or may have advanced one or two Pawns beyond easy reach of White's pieces, but within easy reach of yours. Then Black can look forward to a very promising endgame.Black's endgame chances: Hammond,G - Morphy,Paul [Giuoco Piano, C54] New York, 1857
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. e5
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6... d5 7. Bb3 Ne4 8. cxd4 Bb6 9. O-O Bg4 10. Be3 O-O 11. Qd3 Bxf3 12. gxf3 Ng5 13. Qf5
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13... Nxd4 14. Bxd4 Bxd4 15. Nc3 g6 16. Qg4 h5 17. Qg2 Bxe5 18. Nxd5 c6 19. Rfe1 Re8 20. f4 cxd5 21. fxe5 Ne6 22. Qxd5 Qxd5 23. Bxd5 Nf4 24. Bxb7 Rab8 25. Bc6 Re6 26. Bd7 Re7 27. Rad1 Rxb2
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28. Re4? Rxd7 0-1
...if not the game!
Some traps in the Italian Game
I hope that's given you a feel for the way to play these positions. Now I'd like to look at some specific variations, because in these lively lines you have to watch your step! Here are some of the most important traps, the tactical ideas behind some of the main lines.These are taken `wholemeal' (rather than piecemeal) from Znosko-Borovsky's Traps on the Chessboard. I think this is out of print (I have a 1940s copy) but worth trying to find if you read descriptive notation. In fact, that goes for all Z-B's books! Many of them are issued in inexpensive editions by Dover.
A poor line for White in the Closed Variation of the Giuoco Piano
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Qe7 5. O-O?![5. d4 is best]
5... d6 6. d4 Bb6 7. h3 Nf6 8. dxe5?!
Just because your opponent plays slowly doesn't mean you can relax.
[8. d5 may have been better]
8... Nxe5 9. Nxe5 Qxe5 10. Nd2
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10... Bxh3 11. gxh3 Qg3+ 12. Kh1 Qxh3+ 13. Kg1 Ng4 14. Nf3 Qg3+ 15. Kh1 Bxf2
-+
Another trap in the Closed Variation of the Giuoco Piano
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Qe7 5. O-O?! d6 6. d4 Bb6 7. Bg5 f6?! 8. Bh4 g5?! 9. Nxg5 fxg5I said above that you usually can't afford to do this in front of your castled King. It's also not safe in front of your uncastled King!
10. Qh5+ Kd8 11. Bxg5
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11... Nf6 12. Qh6 Rf8 13. f4 exd4
Else White fatally opens the f-file.
14. e5! dxc3+ 15. Kh1 cxb2
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Trap in the Main Line of the Giuoco Piano with 6. O-O
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-OWhite sometimes plays this uncommon alternative to avoid the main lines after 6. cxd4.
6...Nxe4?
[6...d6]
7. cxd4 Be7 8. d5 Nb8 9. Re1 Nd6 10. Bb3 O-O 11. Nc3 Ne8 12. d6
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12... cxd6
[12... Bxd6 13. Bg5 Nf6 14. Nd5 Nc6 15. Nxf6+ gxf6 16. Bh6+- ]
[12... Nxd6 13. Rxe7 Qxe7 14. Bg5 Qe8 15. Qd3 Nc6 16. Re1+- ]
13. Rxe7 Qxe7 14. Bg5 Nf6 15. Nd5 Qd8 16. Qd4 Nc6 17. Qh4+-
Trap in the Main Line of the Giuoco Piano with 6. O-O
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O O-O?[again, 6...d6 is most reliable]
7. cxd4 Bb6 8. d5 Ne7 9. e5 Ne8 10. d6 cxd6 11. exd6 Ng6 12. Bg5 Nf6 13. Nc3 h6 14. Qd3
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14... Kh7
[14... hxg5 15. Qxg6]
15. Bxf7! Rxf7 16. Ne5 hxg5 17. Qxg6+ Kg8 18. Qxf7+ +-
Trap in the Main Line of the Giuoco Piano with 6. O-O
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O dxc3A little greedy.
7. e5
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7... d5 8. exf6 dxc4 9. Qxd8+ Nxd8 10. fxg7 Rg8 11. Nxc3 Rxg7 12. Bf4 Ne6 13. Rfe1 c6 14. Ne4 Be7 15. Rad1+/-
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15... Nxf4
because of
16. Nf6+ Kf8 17. Rd8+ Bxd8 18. Re8#
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Trap in the Main Line of the Giuoco Piano with 6. cxd4
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4
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6... Bb6?
This isn't! The Pawns push forward.
[6... Bb4+ is best]
7. d5 Ne7 8. e5 Ne4 9. d6 Nxf2 10. Qe2 Nxh1 11. Bg5
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Black intends to get the Queen out via c7
12. Kd1!
[12. Kf1 Nf5 13. Bxd8
[or 13. Qe4 Nhg3+ 14. Kxf2 Nxe4+ 15. Ke1 Nxg5-+ ]
13... Ne3+ 14. Qxe3 Bxe3-/+ and Black is in the clear]
12... c5 13. Bxe7 Qb6 14. Ng5 Rf8 15. Qh5 g6 16. Qxh7+-
Trap in the Moller Attack
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5
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9... Ne5?!
[9... Bf6!]
10. bxc3 Nxc4 11. Qd4 Ncd6?
[11... f5]
12. Qxg7 Qf6 13. Qxf6 Nxf6 14. Re1+
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[14... Kd8 15. Bg5 Nde8 16. Rxe8+ Kxe8 17. Re1+! Kf8 18. Bh6+ Kg8 19. Re5 d6 20. Rg5#]
15. Bh6+ Kg8 16. Re5 Nfe4 17. Re1 f5 18. Re7+-
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18... a5 19. Nd4 b5 20. f3 Nxc3 21. Rg7+ Kf8 22. Rxd7+ Kg8 23. Rg7+ Kf8 24. Rxc7+ Kg8 25. Rg7+ Kf8 26. Ra7+ Kg8 27. Rxa8 +-
Bernstein's Trap in the Moller Attack
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Nxc3 9. bxc3 Bxc3 10. Qb3
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Black is being terribly greedy.
[10... d5 11. Bxd5 O-O 12. Bxf7+ Kh8 13. Qxc3 Rxf7 14. Ne5 Nxe5 15. dxe5 Be6<-/-> ]
11. Bxf7+ Kf8 12. Bg5 Ne7 13. Ne5 Bxd4 14. Bg6 d5 15. Qf3+ Bf5 16. Bxf5 Bxe5 17. Be6+ Bf6 18. Bxf6+-
Some Variations in the Italian Game
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5
We will look at the Giuoco Piano with 4.c3, and Evans' Gambit with 4. b4.
A. Main line Guioco Piano 4. c3
4... Nf6The alternatives 4...Bb6, and 4...d6 give White a free hand. We'll have a look at 4...Bb6, the Closed Variation in section B later.
5. d4 exd4
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White has alternatives:
[6. e5 d5 is no good]
[You might try one day 6. b4 Bb6 7. e5 d5 8. exf6 dxc4
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[Lastly, White has 6. O-O hoping for 6...dxc3 7. Nxc3 with a big lead in development. There are examples of this line in the section on Traps, but it is neglected in many books on the opening]
After 6. cxd4 Black must reply
6... Bb4+
[6... Bb6 does nothing to slow White's plan - see the game by Boleslavsky in the ideas section if you are not convinced!]
Now White can play the risky 7. Nc3 or the safe 7. Bd2.
Risky main line 7. Nc3
7. Nc3
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[Instead 7... d5 can be tried, which is probably not as good: e.g.
8. exd5 Nxd5 9. O-O Be6 10. Bg5 Be7 11. Bxd5 Bxd5 12. Nxd5 Qxd5 13. Bxe7 Nxe7 14. Re1 f6 15. Qe2 Qd7
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Now White can try either:
16. Qe4 or
16. Rac1
For example: 16. Rac1 c6 17. d5 cxd5 18. Nd4 Kf7 19. Ne6 Rhc8 20. Qg4 g6 21. Ng5+ Ke8 22. Rxe7+ Kf8 23. Rf7+ Kg8 24. Rg7+ Kh8 25. Rxh7+ Kg8 26. Rg7+ Kh8 27. Qh4+ Kxg7 28. Qh7+ Kf8 29. Qh8+ Ke7 30. Qg7+ Ke8 31. Qg8+ Ke7 32. Qf7+ Kd8 33. Qf8+ Qe8 34. Nf7+ Kd7 35. Qd6#
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White continues in bold style with
8. O-O
Black has a further choice:
8...Bxc3, the Moller attack
8...Nxc3, avoiding the Moller
We'll look at the avoiding line first, as it's such a good example of how quickly White can win in the Giuoco Piano.
Black avoids the Moller
8...Nxc3
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9. bxc3
when Black has another choice
Greedy 9...Bxc3
Safer 9...d5
Bernstein's line: greedy 9...Bxc3
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10. Ba3
[10. Qb3 is also fun: see the Traps section]
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The most important one to deal with is the most obvious:
10... Bxa1
11. Re1+ Ne7 12. Bxe7 Qxe7 13. Rxe7+ Kxe7 14. Qe1+ Kf8 15. Qxa1
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10... d6
is also insufficient
11. Rc1 Ba5 12. Qa4 a6 13. Bd5 Bb6 14. Rxc6 Bd7 15. Re1+ Kf8 16. Rxd6 cxd6 17. Bxd6+ Kg8 18. Bxf7+ Kxf7 19. Qb3+ Kg6 20. Ne5+
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21. Qf7+ Kg5 22. Qxg7+ Kh5 23. g4+ Bxg4 24. Qxg4+ Kh6 25. Nf7#
10... d5
Often a good idea but here is no good either:
11. Bb5 Bxa1 12. Re1+ Be6 13. Qa4 Qc8 14. Bxc6+ bxc6 15. Qxc6+ Kd8 16. Ng5 Qb8
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10... Qf6
Not even close
11. Rc1 Bb4 12. Bxb4 Nxb4 13. Re1+
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10... Ne7
best: the game might go
11. Qb3 d5 12. Qxc3 dxc4 13. Rfe1 Be6 14. Bxe7 Kxe7 15. d5 Qxd5 16. Rad1 Qc5 17. Re5 Qb6
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18. Rxe6+ Qxe6
else Qxg7+ is terrible
19. Re1 Qxe1+ 20. Qxe1+ Kd8 21. Ne5
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Bernstein: the safer 9... d5
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10. cxb4 dxc4 11. Re1+
[A safer line for White here is 11. b5 Ne7 12. Ba3 O-O 13. Qe2 Re8 14. Qxc4]
11... Ne7
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[John Walker suggests the piece sacrifice with 12. Bg5 f6
[not 12... Be6 13. Bxe7 Qxe7 14. d5]
13. Qe2 fxg5 14. Nxg5
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After 12. Qe2 Fritz wanted to play out a game it knew about, which ran:
12... Be6 13. Bg5 Qd7 14. Qe5 c6 15. Qxg7 O-O-O 16. Ne5 Qd5 17. Qf6 Ng6 18. h4 Rhg8 19. Nxg6 hxg6 20. Rac1 b5 21. a4 Qxd4 22. axb5 Qxf6 23. Bxf6 Rd3 24. bxc6 Kc7 25. Rxe6 fxe6 26. Rxc4
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If you don't fancy this you can always play 11.b5.
Moller attack
8... Bxc3Now the key reply is 9. d5, although we will look at 9. bxc3 below.
9. d5
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Neither
[9... Na5 ?]
nor
[9... Nd6 ?]
are any good.
[9... Ne5 is better, but after 10. bxc3 Nxc4 11. Qd4
f5 Keene and Levy give 12. Qxc4 d6 13. Nd4 O-O 14. f3 Nc5 with
advantage
(Alert and anxious reader: "What about 11...Ncd6? What about
11...O-O?" What indeed?)
]
[And after 9... Ne7 White continues logically 10. bxc3 O-O 11. Re1 Nf6 12. Bg5 Ng6 13. d6 h6 14. Qd3 hxg5 15. Qxg6 cxd6 16. Nxg5 Qc7 17. Bxf7+ Kh8 18. Re3
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After 9...Bf6, the only try is
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[If 10. dxc6 bxc6 11. Re1 Black can continue 11...O-O 12. Rxe4 d5 13. Rf4 dxc4 14. Qa4 c3 15. bxc3 Bxc3 16. Rb1 Qd3 17. Rbb4 Ba6 18. Rbc4 Bxc4 19. Rxc4 Rab8 -+]
10... Ne7 11. Rxe4 d6 12. Bg5 Bxg5 13. Nxg5
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[BCO reckons a better line is 13... h6 14. Qh5 O-O 15. Rae1 Nf5 16. Nxf7
[16. Ne6 fxe6 17. dxe6 Ne7 -+ BCO2]
16... Qf6[[opthyphen]] Zak]
14. Nxh7 Kxh7
[or 14... Bf5 15. Rh4=]
15. Qh5+ Kg8 16. Rh4 f5 17. Re1 Re8
[We saw ...Ng6 in the Traps section above]
18. Re6 Kf8 19. Be2 Nxd5 20. Qxf5+ Kg8 21. Qh7+ Kf7 22. Rxe8 Kxe8 23. Qg8+ Kd7 24. Bg4+ Kc6 25. Qxd8 winning
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9. bxc3
when 9... d5
is OK for Black.
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Let's look at two example lines, to see how games might go.
10. Bb5 O-O 11. Qc2 Bf5 12. Bd3 Bg6 13. Rb1 Nd6 14. Ba3 b6 15. Ne5 Bxd3 16. Qxd3 Ne7 17. Rfe1 f6 18. Ng4 Qd7 19. Qh3 Rad8 20. Rb2 Ng6 21. Qf3 Rfe8 22. Rbe2 Rxe2 23. Rxe2 Ne4 24. h3 Qa4 25. Bb2 Qxa2 26. Ne3
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So White can try instead
10. Be3 dxc4 11. Re1 f5 12. Nd2 Kf7 13. Nxe4 fxe4 14. Rxe4 Qf6 15. Qe2 Bf5 16. Qxc4+ Kg6 17. Re3 Rae8 18. Rae1 Rxe3 19. Rxe3 h5 20. h3 h4 21. d5 Ne5 22. Qxc7 Nd3 23. Qxb7 Bc8 24. Qc6 Qxc6 25. dxc6 Nf4 26. Re7 a6
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If you are not convinced by any of these lines (and while they are worth a punt in practice the theory is against them) you can always play safe on move 7. So let's look at that next.
Safe main line 7. Bd2
7. Bd2
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Of course.
9. exd5 Nxd5
[A solid line is 10. O-O O-O 11. Nb3]
10. Qb3 Nce7 11. O-O O-O
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[12. Ne5]
[12. Ne4]
[12. Bxd5]
[12. Rae1]
[12. Rfe1]
For an example of 12. Rfe1 see the games section.
The closed variation 4...Bb6
4... Bb6 5. d4 Qe7[6. O-O+= is good enough, but try instead...]
6. Bg5
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6... Nf6 7. d5 Nd8 8. d6 cxd6
The capture with 8...Qxd6 9. Qxd6 cxd6 is no safer for Black.
9. Na3 a6 10. Nc2 Bxf2+ 11. Ke2 Bc5 12. Nh4 Ne6 13. Nf5 +-
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Evans' Gambit 4. b4
4. b4
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Evans' Gambit Declined (4...Bb6)
4... Bb6
The best way to refute a gambit is to accept it.
5. a4 a6 6. Nc3 d6
[6... Nf6 7. Nd5 Nxd5 8. exd5 e4 9. dxc6 exf3 10. Qxf3 Qe7+ 11. Kd1 dxc6 12. Re1 Be6 13. Bb2 +=/+- estrin]
7. Nd5 Ba7 8. d3 h6
[8... Nce7 Fritz]
9. Be3 +=
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Evans' Gambit Accepted (4...Bxb4)
4... Bxb4[If instead 4... Nxb4 5. c3 Nc6 6. d4
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5. c3
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5... Ba5
5... Bc5
5... Be7
Evans' Gambit with 5... Bc5
5... Bc5 6. d4 exd4 7. O-O
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[7... d3 8. Ng5 Nh6 9. Nxf7 +- BCO2 9... Nxf7 10. Qh5]
8. cxd4 Bb6 9. Nc3 Na5 10. Bg5 Ne7
[10... f6 11. Bf4 Nxc4 12. Qa4+ Qd7 13. Qxc4 Qf7 14. Nd5
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Now an old analysis goes:
11. Bxf7+ Kxf7 12. Nd5 Re8 13. Bxe7 Rxe7 14. Ng5+ Kg8 15. Qh5 h6 16. Qg6 hxg5 17. Nf6+ Kf8 18. Nh7+ Kg8 19. Nf6+
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Evans' Gambit with 5..Be7
5... Be7
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[6. Qb3 Nh6 7. d4 Na5 8. Qb5 Nxc4 9. Bxh6 gxh6 10. Qxc4
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6... Na5 7. Nxe5 Nxc4 8. Nxc4 d5 9. exd5 Qxd5 10. Ne3 Qd7 11. O-O Nf6 12. c4 O-O
[12... b5 = Nunn]
13. Nc3 c6 14. d5 cxd5 15. Ncxd5 Nxd5 16. Nxd5
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White has a small edge.
The most famous recent example of this line is of course:
Kasparov, Gary-Anand, Viswanathan, Riga 1993
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Be7 6. d4 Na5 7. Be2
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7... exd4 8. Qxd4 Nf6 9. e5 Nc6 10. Qh4 Nd5 11. Qg3 g6 12. O-O Nb6
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13. c4 d6 14. Rd1 Nd7 15. Bh6 Ncxe5 16. Nxe5 Nxe5 17. Nc3
Develop before attacking with a move like Bg7
17... f6 18. c5 Nf7 19. cxd6 cxd6 20. Qe3 Nxh6 21. Qxh6 Bf8
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22. Qe3+ Kf7 23.
Nd5 Be6 24. Nf4 Qe7 25. Re1 1-0
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[25... Re8 26. Nxe6 Qxe6 27. Qxe6+ Rxe6 28. Bc4]
[25... Bh6 26. Bc4]
An amazing destruction of the current world No.3 and his PCA championship challenger.
Evans' Gambit with 5... Ba5
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6. d4 d6
Lasker's Defence, which led to some disillusionment with the Gambit.
7. Qb3
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A. 7... Qe7
B. 7... Nxd4
C. 7... Qd7
Lasker's Defence with 7... Qe7
7... Qe7
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8. d5 Nd4 9. Nxd4 exd4 10. Qa4+ Kd8 11. Qxa5 Qxe4+ 12. Kd2 Qxg2 13. Re1 Nf6 14. Bd3 Qxf2+ 15. Re2 Qg1
16. Na3 Bg4 17. Bb2 dxc3+ 18. Bxc3 Qb6 19. Bxf6+ gxf6 20. Qc3 Kd7 21. Bb5+ c6 22. dxc6+ bxc6 23. Bxc6+ Kd8 24. Qxf6+ Kc7 25. Re7+ Kxc6 26. Rc1+
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Lasker's Defence with 7... Nxd4
7... Nxd4
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12. Bxg8 Rxg8 13. exd6 Qe5 14. Na3 Be6 15. Qxb7 Bd5 16. Qb5 Bb6 17. Nc4 Qe4 18. Ne3
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18... Bc6
[18... Bxe3 19. fxe3+ Bf7 20. dxc7]
19. Qb3 cxd6 20. Ba3 g6 21. Rad1 Kg7 22. Qxc3+ Kh6 23. Bc1 Kh5
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Lasker's Defence with 7... Qd7
This is the only satisfactory line.
7... Qd7
covers f7
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8. dxe5!
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CI: 8...dxe5
CII: 8...Bb6
Variation CI: 8... dxe5
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[11... a5 is less safe:
12. Bd5 Bg4 13. Rd3 Be6 14. Ba3
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12. Ba3 Qf6
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With enough compensation for the material, according to Estrin.
Variation CII: 8... Bb6
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9. Bb5 a6 10. Ba4 Qe6 11. Bxc6+ bxc6 12. O-O Rb8 13. Qxe6+ fxe6 14. exd6 cxd6 15. Ba3
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In this endgame, White has a slight advantage, according to Estrin.
Appendix 1. Why is it called "Italian"?
The play most characteristic of the late 1700s and later was dominated by the style of the Italian MODENESE SCHOOL - Italian players and writers like DEL RIO, LOLLI and PONZIANI, through whom the Italian Game (Guioco Piano and related openings) came into prominence. Fast development followed by attack was the name of the game, and beyond this it is difficult to see much theory at all; players were concerned with direct attack - to mate, or lose gloriously in the attempt. From this period we inherit all the older tactical variations of the King's Gambit and Guioco Piano, where sacrifices were common and their acceptance almost routine. This period should not be though of as artless - it produced legions of fine analysts and several games of genius, and much was learned about the art of attack.Sadly, when players learned to decline or return sacrificed material, a lot of the steam went out of these openings. e.g. an old line of the Danish Gambit goes 1 e4, e5; 2 d4, exd4; 3 c3, exc3; 4 Bc4, cxb2; 5 Bxb2. If Black clings to the material White will have a good time, but MIESES showed 5...d5; 6 Bxd5, Nf6 secures open lines and probably the two Bishops. The best line for White here is probably 7 Bxf7+ Kxf7; 8 Qxd8, Bb4+ 9 Qd2, Bxd2+ when Black has no extra material but can play to win the ending with the Queen's-side majority. Technique was replacing romance in chess.
The play of the American Paul MORPHY brought some additional science to all this, not that everyone recognised it at the time. Through his games he showed that a successful attack must be based on a lead in development. Similarly, he showed that a player who is behind in development must not open lines to 'free their position', since these lines will provide avenues along which the better-developed side will attack - instead, they should keep things closed until they have caught up a bit. Morphy's play was the Italian game perfected, and I have used many of his games in this booklet.
Appendix 2. Oh, if you must... some ideas for playing the Giuoco Pianissimo
If you must play the Guioco Pianissimo, here are some quick hot tips for this line.
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The key question in this line is: how are you going to develop your queen's bishop? White on move six can go 6. Be3 hoping for 6...Bxe3; 7. fxe3 when there is a juicy half-open f-file to attack along. Black is better off calmly retreating with 6...Bb6 or even leaving the Bishop at c5.
The analysts gradually agreed that 6.Bg5, the Canal Variation, is the best move. One line of this goes 6...h6; (this is OK for Black before castling) when the main line goes 7.Bxf6, Qxf6; 8.Nd5, Qd8. White has given up the Bishop pair to achieve a bit of initiative. [There is a hairy line with 6.Bg5, h6; 7.Bxf6, Qxf6; 8.Nd5, Qg6!? 9.Nxc7+ which is supposed to be poor for Black if White plays 9.Rg1 instead, but White has to prove it!] Other ways to play for Black are to hit the other bishop with 6...Na5 (as in the final game) or to play himself 6...Be6.
in the Canal Variation: to emphasise the pin on the Nf6, if you're allowed, with moves like Nd5, and otherwise threaten to give Black doubled, and therefore weak, f-pawns. I played a miniature with this theme at the British Universities' Congress some years ago:
Regis (Exeter) - Orpwood (Salford), 1987.
1. e4 e5 2. Bc4 Nc6 3. Nc3 Nf6 4. d3 Bb4 5. Nge2 O-O 6. O-O d6 7. Bg5 Na5 8. Bxf6! gxf6 9. Nd5 Bc5 10. b4 Nxc4 11. dxc4 c6 12. bxc5 cxd5 13. cxd5 dxc5 DIAGRAM
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(Ne8+ will leave White a rook ahead)
again in the Canal Variation: move the Nc3 to e.g. d5 and play for c3 and d4 with a central space advantage. The knight on c3 can relocate to e3...
try to open up the f-file with f4: this will require you to play Be3 to stop a check from the Bc5 and to move the other Knight e.g. Nh4. From h4 the Knight can threaten to go to f5 when Black may be reluctant to remove it by ...g6 which will create weaknesses. A Queen's Knight that has travelled from c3-d5-e3 also puts pressure on this square, and if Black does play g6 then Ne3-g4 hits all the soft spots.
A trap in the Giuoco Pianissimo
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. d3 d6 5. Nc3 Nf6 6. Bg5 h6 7. Bxf6 Qxf6 8. Nd5 Qd8 9. c3
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[better is 9... Ne7]
10. d4 +/- 10... exd4 11. cxd4 Bb4+ 12. Nxb4 Bxc4 13. Nxc6 bxc6 14. Qc2
Another trap in the Giuoco Pianissimo
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. d3 Nf6 5. Nc3 O-O?!too early
[better is 5... d6]
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Normally you cannot afford to do this in front of your castled King.
10. Nxg5 hxg5 11. Bxg5 Kg7 12. f4+-
with a strong attack
One more trap in the Giuoco Pianissimo
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O?![better is 4. c3]
4... Nf6 5. d3 d6 6. Bg5?
[better is 6. Be3]
6... h6 7. Bh4 g5 8. Bg3 h5! 9. Nxg5 h4
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[12. Nxd8 hxg3 13. fxg3
[13. hxg3 Nf3+ 14. gxf3 Bxf3-+ ]
13... Nf3+ 14. Kh1 Rxh2#]
12... Nf3+ 13. gxf3 Bxf3-+
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Even armed with all these ideas it's really not that good a line to play. I include one last game which is intended to put you off it for life!
Example Game in the Giuoco Pianissimo: Chambers-Vorhees (Dayton, Ohio) 1972
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. d3 d6 5. O-OToo early: invites ...Bg4.
5...Nf6
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6. Ng5
Premature.
6...O-O 7. Bxf7+ Rxf7 8. Nxf7 Kxf7
White has snatched what he can.
9. h3
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9... Be6 10. Nc3 Qd7 11. Qf3
Not good enough, I'm afraid.
11...Nd4 12. Qd1
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