Exeter Chess Club: Essential checkmate patterns
BCF Certificate of Merit
Class 1 (Elementary)
"The game is won by the player who has mated the
opponent's king. This immediately ends the game" - Article
10.1 of the official laws of chess, FIDE.
You can't mate a K with K and Q in the middle of the board, but you
can at the edge where there's less room for him to wriggle out. The
Black Kings in the first diagram are all in checkmate.
But how do you get to that point? Let's try from a starting
position below:
We know we must get to the edge. So the winning plan is:
1. Centralise your own K
2. Drive the king to the edge of the board using
the Q, stepping in with your Q or K every time the K gives
way
3. Bring up your own K, and arrange the K and Q
to mate the K
N.B. Don't allow stalemate!
In practice from the diagram below, you might play:
1 Ke2, Ke5; 2 Ke3, Kf5; 3. Qd5+ Kf6; 4 Kf4, Ke7; 5 Ke5, Kf8; 6 Kf6,
Ke8; 7 Qb7! (not 7 Qd6?? stalemate!) Kd8; 8 Kd6 mates.
| Training exercise for one person Try doing
this sort of mate as quickly as you can from different starting
positions - count how many moves you make as the attacker, and see
if you can get it as low as possible. Have another go tomorrow, and
next week, to see if you improve. |
Same again: you can't mate a K with K and R either in the middle of
the board, but you can at the edge. The diagram shows more or less
the only mate with the rook (others are possible if there are other
pieces on the board).
So the winning plan from the diagram below is:
1. Drive the king to the edge of the board using both K and
R, stepping in every time the K gives way
2. Arrange the K and R to mate the K
So, we can go 1. Ke2, Ke4; 2 Rh4+ Kd5; 3 Ke3, Ke5; 4 Rh5+
Ke6; 5 Ke4, Kd6; 6 Re5, Kc6; 7 Kd4, Kc7; 8 Kc5, Kb7; 9 Rd7+ Kc8
(or 9...Ka6; 10 Rc7!); 10 Kc6, Kb8; 11 Rg7! Ka8; 12 Kb6,
Kb8; 13 Rg8#
The variation at move 9 is interesting. Black's K might
be better off where it is, but does have to move even if it means
walking into a mate. This unpleasant obligation is called
zugzwang. Did you get this? In the next diagram we see a
similar position where White could mate in 2.
With you as White to move, if you try and arrange things with 1
Kf6, he sidesteps with 1...Kg8. If it was Black's turn to move, he
would have to go 1...Kg8 and you could play 2 Re8#. But if it's
your turn to move? Make it Black's turn! Play 1 Re5! then its easy:
1...Kg8; 2 Re8#
With some combinations of pieces you can mate in the middle of the
board, but it's usually easier and sometimes necessary to do it at
the edge. For some piece combinations, you need to get the king
into the corner! You can do this with K+BB vs. K. You can arrange a
mate in a corner with K+NN vs. K, but this cannot be forced. You
can also mate in a corner with K+NB vs. K, but this is very tricky
to force. You can try it against yourself if you like!
The diagram above shows the
mate with two bishops, which
is not too much of a struggle to force because the two bishops
together form a barrier like a rook does. Let's have a go from the
diagram below:
BCF Certificate of Merit
Class 2 (Intermediate)
1. Bd2, Kd4; 2 Kf2, Ke4; 3 Be2, Kd4; 4 Kf3, Ke5; 5 Be3, Kd5; 6 Kf4,
Kd6; 7 Bf3, Ke6; 8 Bc5, Kd7 (8...Kf6; 9 Bc4); 9 Ke5, Kc7; 10 Ke6,
Kd8; 11 Bd6, Kc8; 12 Bc6, Kd8; 13 Bb7, Ke8; 14 Bc7, Kf8; 15 Kf6!
Ke8; 16 Bc6+ Kf8; 17 Bd6+ Kg8; 18 Kg6, Kh8; 19 Be8, Kg8; 20 Bf7+
Kh8; 21 Be5#
Capablanca recommended the study of this mate, not because it
comes up very often, but to show the power of the two Bishops in
combination. You try with two Knights, but don't hold your
breath... ;-) You should see the differences in the nature of the
pieces straight away.
![[cool blue cat says:]](GIFs/cool_cat.gif) |
COOL TIP: That probably isn't the most efficient but is
easy to understand. And that's the secret of good chess -
understanding. I hope you can see this pattern of driving the king
back, cutting off squares, pushing it back to the edge of the
board, in all these examples. Do try to repeat all these
on a board yourself. |
![[cool blue cat says:]](GIFs/cool_cat.gif) |
Training exercise
for two people
Try doing various mates as quickly as you can from
different starting positions - count how many moves one of you
makes as the attacker, and see if the other can get it lower. Have
another go tomorrow, and next week, to see if you both
improve.
|
Just to show it can be done.
You must know the mate with 1 e4, e5; 2 Bc4, Nc6; 3 Qh5, Nf6; 4
Qxf7#, and there are several others like it. These are important
formations, and most amusing if you can pull it off is the
epaulette (shoulder-pad?) mate, in the second diagram below.
This is a very common mate, and easy to overlook if you have been
sensible enough to leave your K behind a nice safe wall of pawns!
back rank mate
These are very common and important mates; in the first diagram it
is a luxury to have both Bishop and Rook supporting the Queen!
The last of these three is known as
Philidor's Legacy: 1
Nxf7+ and if 1...Kg8; 2 Nh6++! Kh8; 3 Qg8+! Rxg8; 4 Nf7, a terrific
smothered mate. So Black must play 1...Rxf7, losing the
exchange in most situations.
arab mate
smothered mate
fool's mate
![[cool blue cat says:]](GIFs/cool_cat.gif) |
COOL TIP: Obviously, there are loads of mates. You must
develop a feel for the sorts of ways pieces work together to create
checkmates. |
![[cool blue cat says:]](GIFs/cool_cat.gif) |
Training exercise
for one person
One way to do this is to set up one corner of a
board with a castled king's position and try and mate the king
using different combinations of pieces - Q+B, Q+N, Q+R, R+B, and so
on.
Also, as above, set up positions with a K (perhaps with some help)
against other pieces, e.g. Q and R, so you practice finishing off
won games.
|
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This document (mates.html) was last modified on 12th July 1996
by ![[cool blue cat]](GIFs/cool_cat.gif)
Dr. Dave