Exeter Chess Club: A course of study
The handouts are of different degrees of complexity. I don't think
it does any harm to be exposed to ideas more
advanced than you are quite ready for, as
I imagine that if you don't really get it then it won't stick
and/or you won't pay attention to it during a game. However, if you
do want a rough guide to an order for tackling the handouts, here
it is. [
All the stray forward slashes are for text-only
browsers.]
Beginners can start with my posters or the Top 10
tips for Juniors but are probably better off with other sites
like David
Hayes' or Diuf's.
There is a list of other links around.
For players up to USCF class A (Major players, up to 150
or so BCF, up to 1800+ ELO) see below. Anyone better than that may
be at the wrong web site!
I have in my own mind some simple guidelines for chess
study. For a programme of study you should have a proper balance
between each phase of the game (opening, middle, ending). And for
each phase of the game you should work to improve not just your
knowledge but also your capacity to judge and to analyse.
Schematically this looks like:
Balance in chess study
 |
|
| opening |
|
endgame
|
The three pillars of chess skill
 |
|
| judgement |
|
experience
|
There are other maps of study: Kotov has his own trinity: assessment,
calculation, planning, which might be two elements from my second
and one from my first diagram.
And Lasker famously suggested:
"Chess rules and exercises - 5 hours
Elementary endings - 5 hours
Some openings - 10 hours
Combination - 20 hours
Positional play - 40 hours
Practical play with analysis - 120 hours
"Having spent 200 hours on the above, the young
player, even if he possesses no special talent for chess, is likely
to be among those two or three thousand chessplayers [who play on a
par with a master]. There are, however, a quarter of a million
chessplayers who annually spend no fewer than 200 hours on chess
without making any progress. Without going into any further
calculations, I can assert with a high degree of certainty that
nowadays we achieve only a fraction of what we are capable of
achieving."
-- Em. Lasker, Manual of Chess
Edmar Mednis suggested for a player on their way to a master
title:
50% of study time on openings
25% of study time on middle-games
25% of study time on endings,
adding that "openings" study should include you to examining typical
middle- and end-games.
Whether any of us are most "right" is a poor question; what is
important is that these schemes work for each of us as
aides-memoires when drawing up a balanced coaching programme.
Also, there
needs to be a dialogue between your games, your study of your own
games and your 'homework':
- where do I stand?
- what should I work on?
- what is there available?
The last bit is the easiest.
/ / / / / / / / / / / / / / / / / / / /
| LEVEL |
BCF grades |
ELO |
USCF class |
Category
|
| Minor |
80-100 |
1240-1400 |
D |
4
|
| Intermediate |
100-120 |
1400-1560 |
C |
3
|
| Major |
120-150 |
1560-1800 |
B |
2
|
| County |
150-180 |
1800-2040 |
A |
1
|
The USCF supports other titles, with USCF (not ELO) grades as follows:-
Expert: 2000-2199, Master: 2200-2399, and Senior Master: 2400 and up.
I liked Vladimir Zak's description of the different stages of
development of chess players:
- Attack something - and if it doesn't move, take it
- Both opponents base their play on elementary traps
- Tactical operations without regard for position
- Harmonious cooperation of the pieces and combinations
- Ability to find the right strategic plan
I'd guess that {D} players are fighting clear of stage 3, although
stage 4 isn't always apparent in the play of {A} players! So, while I
liked this, I thought it could do with some expansion.
Here is my attempt at a set of thumbnail sketches of
chessplayers. Do you recognise any of them?
[It is of course perfectly possible for a player to play the
opening like a Major {B} player, the middlegame like an Intermediate {C}, and
the ending only as well as a Minor {D} player. I know computer programmes
just like that!]
/ / / / / / / /
| Level |
{D} Minor |
{C} Intermediate |
{B} Major
|
| opening |
{D} know basic principles but sometimes incomplete and often
too-simple development |
{C} Play solidly and can trot out moves of their systems but
not good at seeing or setting problems |
{B} Opening theory sound and can adapt to changed
circumstances./
|
| middlegame tactics |
{D} Basic tactics but easier to see their own. |
{C} More complex tactics but usually in familiar settings. |
{B} Can see and set traps; moves have a 'point'./
|
| middlegame strategy |
{D} Can see a King and go for it; in planning don't use all the
pieces and games often appear episodic |
{C} Can play soundly but can be inflexible; often have a marked
preference for certain styles of play. |
{B} Understand most of the clockwork attacks; when solid are
also flexible - keep their pieces active./
|
| endgame |
{D} May be hesitant to use King and often don't know
theory |
{C} May defend rather than attack. Theory often not much
better! |
{B} Again good at problem-setting in endgame, and seeking or
limiting counterplay./
|
i.e. look at the next level up from you to see what you might be missing!
/ / /
/ / // / / / / /
| Level: |
{D} Minor |
{C} Intermediate |
{B} Major |
| opening |
{D} 'rules' (guidelines): development and the centre, the
Italian game, a system against 1.d4, |
{C} ideas behind the openings, playing White against odd Black
lines, |
{B} opening 'theory', hypermodern openings,
|
| middlegame tactics |
{D} combination, sacrifice, mating patterns, basic tactics
(pin, fork, skewer/X-ray, back rank, queening combinations, no
retreat, removing guard, deflection/ decoy/overloading, discovered
attack/ discovered check, double attack/ double check,) |
{C} square vacation, line-opening, intermezzo, calculation of
variations, |
{B} combinational vision, liquidation, combinational
horizon,/
|
| middlegame strategy |
{D} time space material (activity /quality), attacking the King
(open lines, counterplay, breaking through) bishops: bad bishop,
knight outpost, open files/ranks e.g. seventh, centralised Q, |
{C} weak pawns (backward, isolated, doubled), majority attack,
holes, weakening the defensive line, fixing weaknesses, slow
King's-side attack with closed centre, |
{B} planning, two bishops, restraint, colour complexes, pawn
formations,e.g. minority attack, exchanging, centralisation,
overprotection, manoeuvre, co-ordination, initiative,/
|
| endgame |
{D} active K in the endgame, majorities theory of K+P,
Q+P, |
{C} theory of R+P, |
{B} theory of B+N, two weaknesses, endgame openings/
|
I think that for each of these elements there are different levels of
understanding e.g. bad Bishop
- I've heard of it!
- I know what it is and could explain it to a junior.
- I understand enough to make use of the idea in a
game.
- I never fail to notice the feature in a game, and rarely (if
ever) make a bad choice of plan based on it.
I suspect we're all OK at (1) but aren't all at (4) yet. (3) is a fair
goal.
N.B. These are illustrative rather than
comprehensive. For a complete list of handouts check out the class
letters allocated on the separate indices for general ideas, openings, tactics,
strategy and endgames.
/ / / / / / / /
| Level |
Openings |
Middle-game |
Endgame
|
| Minor (Class D) |
Basic Opening
Principles, Italian game,
Playing Black against 1.e4,
Why not play 1.d4?, Stonewall Dutch. |
Basic Ideas (Tactical & Strategic),
Mates, Basic Tactical Ideas, Attacking the King, Knights, Bishops,
Rooks, King
and Queen. |
General, King and Pawn, Rook endings
|
| Intermediate (Class C) |
Choosing Openings,
White against odd 1.e4
lines, Petroff, French
Defence Ideas/Variations, Colle, Anti-Indian systems, Playing Black against 1.d4. |
Pawn mobility, Pawn formations, Slow
attack, |
Bishops, Two weaknesses,
|
| Major (Class B) |
Hypermodern, Sicilian, |
Scheming and Planning, |
Double Bishops, Endgame Openings,
|
| County (Class A) |
Sicilian with ...e5,
Benko, Beating Anti-Indians, |
Material inequality, Manoeuvring, Balance, |
|
N.B.
There are many more games in the canon than are included in the handouts.
Minor/Intermediate players might look particularly at attacking techniques and I
hope players of different standards will be interested in the section
on analysis and errors.
Back to Chess Coaching Page
This document (programme.html) was last modified on 6th Sept 96
by
Dr. Dave
| tactics |
- middlegame - |
strategy
|
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